All eight classes now carry an innate bonus just for being picked — no talents required. Owning infrastructure got far cheaper across the board, the Heavy Hauler finally earns its keep, and the research board lost two thirds of its buttons.
Picking a class already gave you amplified talents and higher Mk tiers. Now each one carries a bonus you get for nothing, from the moment you found:
| Class | Innate bonus |
|---|---|
| Roadmaster | 30% off road running costs |
| Rail Baron | 30% off rail running costs |
| Admiral | 30% off ship running costs |
| Aviator | 30% off aircraft running costs |
| Urbanist | 30% off your infrastructure upkeep |
| Magnate | a credit line 30% above the global max loan |
| Industrialist | 30% rebate on new track, road, stations, signals and canals |
| Merchant | +30% market bonus on deliveries in your HQ region |
The vehicle classes take 30% off the total cost of running their own mode — the base cost plus whatever your charter levies on top — so it is a real 30% on every difficulty, not just the easy ones.
Two honest limits. The Industrialist rebate covers everything that moves an infrastructure counter, which is roads, rails, canals, stations, signals, tunnels, bridges and airports — but not terraforming or founding an industry, because the game gives a script no way to see that money leave. And the Magnate’s bigger loan buys expansion, not free money: company value counts your debt against you, so borrowing is value-neutral.
Holding a network was quietly the biggest bill in the game. The whole ladder came down:
| Per month | Was | Now |
|---|---|---|
| Rail track (per piece) | 200 | 25 |
| Electrified track | 400 | 50 |
| Monorail | — | 75 |
| Maglev | — | 100 |
| Tram track | 300 | 50 |
| Station tile | 100 | 50 |
| Road (per piece) | 50 | 25 |
| Signals | 200 | 100 |
Monorail and maglev are their own tiers now. They used to be billed at the electrified rate; each is counted and priced separately, and any future track type we do not recognise bills at the cheapest of the three rather than the dearest.
| Airport | Was | Now |
|---|---|---|
| Heliport | 500 | 200 |
| Country strip / helidepot | 875 | 350 |
| Helistation | 1,750 | 700 |
| Commuter | 2,500 | 1,000 |
| City | 3,000 | 1,200 |
| Metropolitan | 3,500 | 1,400 |
| International | 5,250 | 2,100 |
| Intercontinental | 9,000 | 3,600 |
Still priced by the engine’s own type weights, so the shape of the ladder is vanilla’s — just far cheaper. All figures before your era’s inflation, your charter and your talents.
A player asked why one tile of crossing track was reading as 36 pieces. It really is — and it is vanilla’s rule, not ours. OpenTTD squares the piece count on any tile whose tracks cross:
| Tile | Counts as |
|---|---|
| Straight, or a single curve | 1 |
| Two parallel curves | 2 |
| A crossing, or a straight + a curve | 4 |
| Three-way | 9 |
| Four-way | 16 |
| All six pieces on one tile | 36 |
| Bridge or tunnel | 4 per tile, ramps included |
It is an anti-spaghetti tax that has been in the game for years, and it is why a tidy junction is worth building. With rail down to 25 a piece the sting is a quarter of what it was.
It was too slow to justify, and its later marks were barely upgrades — three generations that ran at 80, 80 and 82 km/h. Fixed:
| Was | Now | |
|---|---|---|
| Speed, marks I / II / III | 80 / 80 / 82 | 112 / 125 / 139 |
| Power (mark II, temperate) | 3,612 | 5,057 |
| Purchase cost | 34 | 22 |
| Running cost | 254 | 164 |
Against the SH ’125’ it is built on, a Heavy Hauler III now buys for about the same money and runs cheaper, while pulling 60% more power and a fourth wagon. You trade top speed for hauling — which is the trade it was always supposed to offer and never actually did.
Fleet research was split eleven ways — rail, electric, monorail, maglev, bus, truck, tram, ship, canal, plane, helicopter — twice over. It is four now: road, rail, sea, air. Same effects, a quarter of the clicking.
Fleet costs is simply Costs, and it gained three new technologies:
The per-type infrastructure breakdown and your operating-cost line have left Your Career and now sit at the bottom of the Balance Sheet, under holdings — where you go to read earnings and expenses. Your Career keeps what is actually about your career.