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The Climb, Halved

VERSION 0.944  ·  29 AUGUST 2026  ·  SERVER PATCH

Level 99 costs half the XP it did, your level has already gone up to match, and the hard charters now pay what they cost: Hard 3x, Nightmare 6x, Hauler Hell 10x XP.

Nobody lost anything. Your XP is untouched — the new curve simply reads it as more levels, so careers above roughly level 35 have already gone up, with the extra talent points that come with them. Nothing to download; badges repaint within a minute of each world's reset.

The climb to 99 is half as long

The late-game curve was tuned so hard that a monster match at level 50 bought a single level. The early game stays exactly as it was — the change lives in the high levels, where it mattered.

Total XP to reachWasNow
Level 2515,38414,866
Level 50131,30493,789
Level 75982,528537,460
Level 902,757,3731,410,347
Level 994,802,0002,401,000

Update, 30 Aug: the curve was halved again the following day and trimmed again the same evening — level 99 now totals 792,330 XP, a third of where it began. Levels rose to match each time, by up to fourteen in total.

Levels are always computed from your total XP, so the moment this landed every career was re-read at the new rate — several of the top careers jumped 5 to 8 levels on the spot. If one of your saved talent trees was overspent, the extra points may bring it back into budget by themselves.

Harder charters pay far more XP

CharterXP wasXP now
Easy75%75%
Normal100%100%
Hard200%300%
Nightmare Express300%600%
Hauler Hell500%1000%

Costs are unchanged — Hell still charges ten times the running and infrastructure costs and earns at full rates. What changed is the reward for surviving it: ten times the XP, so the danger pay finally matches the danger.

Records scale with the charter too

Recaps finally explain your XP

Asked why a huge match paid so few levels? The match recap now answers it: every player's card shows a full breakdown — monthly accrual + record XP + the whistle — plus your level before and after and exactly how much XP the next level needs.

!clone goes to 99

The new mass-clone command now builds up to 99 copies per command, up from 25 — one command for a whole route's fleet. Money and the map's fleet caps remain the real limits, and a partial build still reports the honest count.

Bot and chat changes are live immediately. Game-side changes reach each world at its next scheduled reset — a fresh world opens every 30 minutes. Nothing was restarted and no session was interrupted.  ·  All patch notes  ·  Player guide