‹ All patch notes

Send in the Clones

VERSION 0.943  ·  29 AUGUST 2026  ·  SERVER PATCH

Type !clone 20 and the server builds twenty copies of your best vehicle — orders shared, engines running. Plus one holdings curve for industries and towns, a tidier research page, and an honest XP estimate on the rankings.

Nothing to download. The vehicle pack is unchanged (v94). !clone reaches each world at its next scheduled reset — if a world tells you it doesn't have it yet, it will within four hours.

!clone — mass cloning from chat

OpenTTD's clone button builds one copy per click, which is miserable when your road game runs fifty trucks. So the server does the clicking now: type !clone 20 in chat and twenty copies of your template are built, given shared orders, started, and charged to your company at the normal purchase price.

One holdings curve — industries and towns

Industry and town stakes now scale on the same multiplier system: your dividend climbs in a straight line from 1x to 15x at a full house — 500 stakes in an industry, or 30,000 residents grown in a town. Deeper commitment to one holding is what pays.

HoldingQuarter houseHalf houseFull house
Industry (500 stakes)x4.5x8x15
Town (30,000 residents)x4.5x8x15

Same shape, deliberately different scales: an industry maxes out on stakes you earn by developing it; a town maxes out on people you actually moved in.

Research spending, one line per track

The 25% button is gone — Spend 10% / 50% / 90% now sit side by side on a single line under each track, so the research pages lost about three lines of scrolling per track. Same money, same banking, far less wheel-spinning to reach the bottom.

The rankings XP estimate is honest again

THE RANKINGS page's "est. final XP" had drifted from the real payout two ways: it still used the old flat record bonuses, and it left out the direct XP each completed contract pays. Both fixed — the estimate is now computed term for term like the real award, within a rounding point.

Bot and chat changes are live immediately. Game-side changes reach each world at its next scheduled reset — a fresh world opens every 30 minutes. Nothing was restarted and no session was interrupted.  ·  All patch notes  ·  Player guide