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Money in the Right Decade

VERSION 0.932  ·  27 AUGUST 2026

Our worlds start anywhere from 1950 to 2020, and the game inflates prices and wages all the way from 1920 to whichever year you land in. Haulage always knew that. Holdings did not — they paid the same flat sum on every world, which on a 2020 map was worth a third of what it should have been. That is fixed, and the difficulty levy has stopped quietly switching itself off before the finish.

Nothing you own changed hands. No stake, record, level or talent was touched. What moved is the rate holdings pay on each world — and the running costs those holdings are measured against move with it, in the same direction.

Holdings now pay in the era you are playing

Every world replays a century of inflation before your first train moves. Cargo rates and prices arrive already scaled — but our dividend rates were flat numbers, so on a late-era world holdings quietly shrank against the haulage they compete with. Measured on the live farm, a 2020 world's holdings were worth a third of a 1980 world's, and an eighth of a 1950 world's.

Updated later the same day: the anchor moved from a 1980 reference to 1920 itself — the year the game's own inflation compounds from — so the multipliers below are now the engine's true replayed inflation, not a comparison against one world.

World startsHoldings incomeRunning & upkeep
1920 money×1.00×1.00
1950×2.42×3.25
1960×3.25×4.90
1970×4.37×7.24
1980×5.90×10.65
2000×10.67×23.45
2020×19.29×51.70

Why: the talents board has promised since day one that dividend rates are indexed to inflation so holdings keep pace with haulage. Within a single session that was true. Between worlds of different eras it was not.

The difficulty levy was going quiet before the finish

Late in every session the market freezes so the closing standings are not distorted by a last-minute price swing. The difficulty levy — the charge that makes a harsh charter harsh — was riding on that same freeze, and stopping with it.

Expect the endgame to feel like the rest of the session now. On the harshest charters this restores roughly sixteen months of charges that were previously waived.

Research: 22 new tracks, one pair per vehicle type

Records reward the charter you set them on

Records were the largest single source of XP on the farm — ahead of difficulty, which is backwards. The end-of-session multiplier paid a flat bonus per record whatever charter you played, so a Normal player and a Hauler Hell player were rewarded identically in proportion.

CharterPer monthly recordPer all-time record
Easy+1%+3%
Normal+2%+5%
Hard+4%+10%
Nightmare Express+6%+15%
Hauler Hell+10%+25%

Hauler Hell lands exactly on the old numbers, so this is a trim at the gentle end rather than a quiet buff at the hard end. The XP paid the moment a record is set was already scaled by charter and is unchanged.

Town and industry holdings: the service curve is halved

Understanding your charter

Fixes

Game-script changes reach each world at its next scheduled reset, so the whole farm is running this within four hours. Nothing was restarted and no session was interrupted.  ·  All patch notes  ·  Player guide