PLAYER GUIDE
Four public OpenTTD servers where the economy is alive: prices react to what everyone
hauls, towns grow only when served - then supercharge their industries - and every 8 hours the
world resets and the race starts again. Everything runs server-side: no downloads, no mods to
install. If you can join a multiplayer game, you can play.
01GETTING STARTED
- Get OpenTTD 15.3 - free on Steam or openttd.org.
- Multiplayer → search "Cargostrife" → pick your world:
| SERVER | CLIMATE | ERA | RESETS (UTC) |
| Cargostrife #1 | Temperate | 1980-2020 | 00 / 08 / 16 |
| Cargostrife #2 | Arctic | 1970-2010 | 02 / 10 / 18 |
| Cargostrife #3 | Tropic | 1960-2000 | 04 / 12 / 20 |
| Cargostrife #4 | Toyland | 1950-1990 | 06 / 14 / 22 |
Sessions run 8 real hours on a fixed clock - one in-game month per real minute.
The market freezes 30 minutes before the end, awards fire, then a fresh world.
02THE MARKET - SCARCITY PAYS
Every delivery pays normal vanilla rates plus a bonus driven by two live markets:
- Cargo market: each cargo's share of everything moved (12-month window) is measured
against a target share. Under-hauled cargo pays up to 2.5x; flooded cargo pays plain vanilla.
- Transport market: road, rail, sea and air each target 25% of the server's weighted
service points (per vehicle: road 1, train 10, ship 15, aircraft 25). Rare modes pay up to 2.5x.
- They stack: a rare cargo on a rare mode compounds - capped at 5x total.
- You can never earn less than vanilla. The bonus is paid monthly
straight into your train / road / ship / aircraft income lines - always income, never a charge.
The live board is in-game: Story Book → The Market, including PRICES BY TRANSPORT -
the full cargo x mode rate card. Premium rows are money waiting for a route.
03TOWNS - GROW THEM, THEY PAY YOU BACK
- Towns grow when supplied (passengers first; goods at 2,000 pop; a third cargo at
8,000) AND their local industry is serviced - both multiply, up to 6x growth speed.
- Growing towns earn brand-new industries at 500 / 1,000 / 2,000 / 4,000... population -
the map starts near-empty and is built by play.
- Town size boosts industry: every local industry's output climbs with population,
up to +300% at 50,000.
- Desert towns (Tropic) need WATER and FOOD delivered or they cannot grow - every
desert town is guaranteed a Water Tower to deliver into.
04INDUSTRIES - SERVICE IS PRODUCTION
- Keep an industry's transport rating high and it grows: at a 100 rating, an 80%
monthly chance of +1% output, scaling to zero at a 50 rating. Ceiling 3x natural; abysmal
service (below 30) risks shrinkage - but never below natural output.
- POWER a town: deliver 40+ units/month into its power station, bank vault or water
tower and every industry there gets +100% output per powered sink, for
as long as the deliveries keep coming.
- Industry windows show it all live: output %, service rating, what its cargo pays right
now, POWERED and Town bonuses.
05SCORE, RECORDS, FAME
- Standings: cargo delivered + income + company value + diversity (spread
across cargoes and modes). The league table updates live - park it in a corner.
- Session awards: Champion, Cargo Baron, Town Patron, Prospector, mode specialists.
- Records are forever and cross-server: all-time and weekly books for the biggest
train / road / ship / aircraft incomes, monthly market bonus, session score, biggest town.
Break one and all four servers hear about it.
- Your private Annual Report (Story Book) tracks bonuses, rank, diversity and your
bonus-by-fleet breakdown, with a yearly popup you can toggle off.
06YOUR CAREER - IT NEVER RESETS
Sessions last 8 hours. Your career lasts forever - one persistent profile across all
four servers, no account needed (your player name is your identity).
- XP and 20 levels: finishing sessions, podiums, wins, records and missions all pay
XP. Levels grant real in-game perks next session: starting capital (up to 300,000),
a career market bonus (up to +20%), vehicles up to 12 years before their public debut,
and veteran stars on the standings.
- 57 achievements across six categories - and the full set demands wins, podiums and
records on all four climates.
- Session contracts: every new map rolls 3 random contracts (deliver X of a
cargo, power a town, run all four modes...). Complete any of them for +120 XP - all
three in one session earns Full House. Story Book → Session Contracts.
- Check anyone's profile at cargostrife.com/players or type
!career in-game.
07CHAT COMMANDS
!help !score !top !time
!records !career !discord !rules !reset
!reset moves you to spectators and resets
your company - fresh start without rejoining.
08FIVE TIPS TO NOT BE POOR
- Do NOT pile onto what everyone else hauls - read The Market, chase premium rows.
- Costs are high here; vanilla rates barely break even. The bonus is the game.
- Diversify early - the score rewards it and it hedges you against market swings.
- Feed a power sink. +100% to a whole town compounds with everything else.
- Grow one town seriously. Population 10k+ turns its industries into monsters.